Project Duration: November 4, 2024 – November 18, 2024
About This Project
This is a multiplayer party game project developed by a team of five over two weeks, inspired by the mechanics of Splatoon, where players create colored areas by connecting teammates. My responsibilities included scene modeling and assembly, character design, modeling, rigging, texturing, animating, as well as some visual effects.
The project was showcased during our college festival, receiving widespread praise from visitors.










In the modeling software, I rigged the character’s clothing and hair to bones, then imported the model into Unity, utilizing the Magica Cloth plugin for real-time cloth animation. For top-down perspective gameplay where dizziness animations were less noticeable, I added 2D facial expressions to enhance interactivity. Real-time surface coloring was achieved through collaboration with the programmer using particle collision detection and baked lighting textures.



