Late Night, Lost Way Home

Project Duration: October 2, 2024 – October 15, 2024

About This Project

This is a VR game project completed by a team of five within two weeks. I was responsible for 3D modeling and in-game scene assembly, as well as designing in-game fog effects, lighting, and post-processing effects.

Additionally, I created custom shaders to simulate monster interference effects and fear-induced visuals. The project utilized the URP (Universal Render Pipeline) and included scene optimization to support offline performance on the Quest 3.